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  • Posted by Mohammed Omidvar on February 13, 2019 at 2:50 pm

    Hi,

    Is there a possibility to make a menu for your animation?

    So imagine you have a character with 3 animations in its comp.
    Lets say “Run Animation” “Jump Animation” “Falling Animation”

    I know you can control these animations with expressions and markers. Its a good and fast way of using the animations.
    But is there even a faster way? Like a menu for your character animation?

    So you have you Character you click on it and than on the effects control window you have a little menu where you can choose the animation that you need???

    This would be great if its exists.

    Regards
    Mo

    Scott Mcgee replied 7 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Scott Mcgee

    February 14, 2019 at 9:41 am

    Simple answer is yes.

    I can think of a few ways you can accomplish this, but I left this up to my assistant to do as she was better than me with animation cycles.

    So you can build a plugin script that you can use to trigger your cycles using time remap. If your characters are all the same like a job I worked on. You could build a script that will create those cycles, I have built a few scripts that build templates, but it’s the same thing. This might save more time in rendering, but based on what my assistant used to do. Time Remapping and having the script trigger A,B or C that changed the expression to loop sections worked just as good.

    Sorry I can’t give much info, but the idea is essentially

    buttonOne = myPanel.add (“button”,undefined,”Default”);

    buttonOne.onClick = function(){
    var myComp = app.project.activeItem;
    myComp.layer(“Vendor”).property(“ADBE Text Properties”).property(“ADBE Text Document”).setValue(“Default”);
    };

    Obviously the last line myComp.layer….needs to be replaced with what you want to do, but that is it really in simple terms.

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