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Activity Forums Maxon Cinema 4D Animation from Mixamo convert to one object

  • Animation from Mixamo convert to one object

    Posted by Alexander Rohi-bilverdy on January 21, 2020 at 2:55 pm

    Is it possible when importing a model from say Mixamo into C4D, then you get lots of nulls, rigs etc. How can I convert this to one single object without loosing the animation?
    When I choose connect and delete my character goes into T-pose mode.

    John Williams replied 6 years, 3 months ago 2 Members · 4 Replies
  • 4 Replies
  • John Williams

    January 22, 2020 at 11:10 am

    To convert a rigged and animated character to a single object you can select the Mesh, then right click to select ‘Bake as Alembic+Delete’. This will convert the mesh and you can then delete the joints but the animation will remain baked into the mesh. This will obviously remove the control to change the animation but make your scene simpler and it will also speed things up considerable once the animation is baked.

    Hope that helps;)

    John Williams

    Soho Editors

  • Alexander Rohi-bilverdy

    January 22, 2020 at 5:07 pm

    Thanks John

    I have eyes, body, tops,bottoms, shoes, and then at the bottom i have mixamo rigs.
    I select everything except the mixamo objects, then i choose Alembic+Delete’.

    Then indeed i get a grey model with the animation, BUT…. I still have all the above (eyes, body, tops,bottoms, shoes) as separate objects, see first image image

    The second image shows before i choose Alembic+Delete’.

  • Alexander Rohi-bilverdy

    January 22, 2020 at 5:10 pm

    here is image number two

  • John Williams

    January 23, 2020 at 10:28 am

    How did those body parts all come in as separate objects? Usually a rigged character will come in as one mesh.

    What is the end result you are trying to achieve?

    John Williams

    Soho Editors

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