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Animating with sweep nurbs. Offset paths possible?
hi, i’m trying to move a section of an infinity loop round the infinity loop path, ending where it started. but using start and end growth of sweep nurbs only gets me halfway round the path. does anyone know how to offset paths in sweep nurbs so i can keep the start and end growth values constant, but just animate the position of the nurb on the path? sounds simple but i’m totally baffled…
here’s the r14 file attached.