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Activity Forums Maxon Cinema 4D Animating rotation

  • Animating rotation

    Posted by Greg Paterson on June 15, 2007 at 4:26 am

    Greetings,

    I hope there is help for this problem.

    I need to rotate a cube for the first 50 of 100 frames.

    I set 3 keyfrmes.

    Key 1 = 0 degrees
    Key 2 = 360 degrees
    Key 3 = 360 degrees

    One would expect that between key1 and key2 there would be rotation and between Key2 and key3 NO rotation.
    Unfortunately there is ‘over shoot” and the rotation exceed 360 degrees after key2 but returns to 360 degrees at key3.

    In the timeline it can be seen that the curve goes beyong 360 between key2 and 3.

    How can I fix this so there is no rotation between keys 2 and 3?

    Thanks

    Greg

    Greg Paterson replied 18 years, 12 months ago 2 Members · 2 Replies
  • 2 Replies
  • Nolan Scott

    June 15, 2007 at 5:34 am

    Please try this:
    Select your second keyframe and in the Attributes-Manager
    either choose Interpolation

  • Greg Paterson

    June 18, 2007 at 3:23 am

    Thanks again Nolan.

    Greg

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