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animating orientation – specifiying clockwise or anti??
hi guys,
i have a camera parented to a null that i want to move/pan down a map of a coastline. to rotate the camera, i am animating to null’s z orientation, because if i animate anything else (rotation of the null, rotation of the camera) then the plane of the map appears to move in 3d space. i just want to rotate my camera (which is looking down).
now, i want to rotate more than 360 degrees in a direction – but when i cross some magic line (i haven’t figured out what the degree value is) the camera moves clockwise instead of the anti clockwise direction i want! it seems it takes the shortest route between two numbers, rather than being able to specify a certain number of rotations (eg, -2×306, like the ACTUAL rotation values).
how can i rotate my camera more than 360 degrees in full revolutions, without having my map plane yaw/roll as happens when using xyz rotations?i hope that was clear. it’s confusing even to me…