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Animating multiple masks simultaneously
I have a client request, and I know how to do this the hard way, but I am hoping there’s a better way.
Picture a frame split into quads, with different sources in each quad. The quads are but up to each other, but the borders between them are in constant motion, as well as changing proportion slightly. A better way of saying this might be, imagine the screen split down the middle both vertically and horizontally, creating four windows. The borders between the windows are constantly shifting so that each individual window is a rectangle of dynamically varying proportions. There is no visible background, the edges of all the frames are touching.
The only way I can think to do this is by animating each of the four masks individually, but there has to be a better way (this is a long format project with a lot of content). I feel like there is an obvious solution that I am just not seeing. Any help is greatly appreciated!
Motion Graphics Designer / Art Director
Boston, MASystem:
Mountain Lion on SSD
2 x 2.8 GHz Quad-Core Intel Xeon
NVIDIA Quadro FX 4800
18 GB RAM