animating Meta squares?
Hey everyone, just got the demo of c4d and I must say, I’m really impressed. Although rendering with GI and radiosity is slower and a lesser quality than brazil r/s c4d is great for motion graphics and particles. I wonder if you can import a particle animation into max from cd4?
Well anyways, I’ve only been messing around with c4d for a couple minutes and I have a couple of questions. First off, is it possible to make the object of the emitter a tile? Basically I’m trying to make just a basic splash blobish effect with metaballs with the exception of square droplets. Secondly, is it possible to add motion blur to the metaballs? I’ve tried to with the cam but no use. My last question is, is it possible to create a complex particle animation and just export the alpha of it and add the shading in after effects or combustion? Thanks