Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Forums Maxon Cinema 4D animating Meta squares?

  • animating Meta squares?

  • paolo1234567891

    April 13, 2005 at 4:29 pm

    Hey everyone, just got the demo of c4d and I must say, I’m really impressed. Although rendering with GI and radiosity is slower and a lesser quality than brazil r/s c4d is great for motion graphics and particles. I wonder if you can import a particle animation into max from cd4?

    Well anyways, I’ve only been messing around with c4d for a couple minutes and I have a couple of questions. First off, is it possible to make the object of the emitter a tile? Basically I’m trying to make just a basic splash blobish effect with metaballs with the exception of square droplets. Secondly, is it possible to add motion blur to the metaballs? I’ve tried to with the cam but no use. My last question is, is it possible to create a complex particle animation and just export the alpha of it and add the shading in after effects or combustion? Thanks

  • Adam Trachtenberg

    April 13, 2005 at 10:52 pm

    > Hey everyone, just got the demo of c4d and I must say, I’m
    > really impressed. Although rendering with GI and radiosity is
    > slower and a lesser quality than brazil r/s

    Hm, I don’t know about that. You might want to study the GI controls a little more.

    > c4d is great for
    > motion graphics and particles. I wonder if you can import a
    > particle animation into max from cd4?

    Probably not, but I’m not sure.

    > Well anyways, I’ve only been messing around with c4d for a
    > couple minutes and I have a couple of questions. First off, is it
    > possible to make the object of the emitter a tile?

    Yes, go to Objects>Object Library>Polygon Emitter. This is a preset for Thnking Particles that causes any object to emit particles.

    > Basically I’m
    > trying to make just a basic splash blobish effect with metaballs
    > with the exception of square droplets. Secondly, is it possible
    > to add motion blur to the metaballs? I’ve tried to with the cam
    > but no use.

    It’ll work with scene or vector motion blur, but not object motion blur. Or rather, the latter just doesn’t work with particles, not metaballs specifically.

    > My last question is, is it possible to create a
    > complex particle animation and just export the alpha of it and
    > add the shading in after effects
    or combustion? Thanks

    Yeah, sure. Just add a compositing tag with an object buffer to your particle object(s), then add the buffers to your multipass file.

  • paolo1234567891

    April 14, 2005 at 8:29 am

    Thanks for the info, but what exactly do each of the object buffers do and do I add the composite tag to the metaballs and the object under emitter?

Viewing 1 - 3 of 3 posts

Log in to reply.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy