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Animating Bones
Hi all,
It may be a bit of a silly question, but please consider i have a very limited experience in animation.
I have set up (C4D 9.1)a simple model of a “blob”, which is supposed to bend an twist.
I set up the bones, used a vertex map to restrict the bones influence on the mesh.
I can move the blob the way i’d want to animate it, but… recording the keyframes does not play beck the movement.
(I set up one position on frame 0 – record a keyframe, go to frame 100, wiggle my bones a bit, record a keyframe – AND NOTHING, when playing the bones sit in their last set position)
I tried the manual but it seems to reffer to the ability to do amazing stuff with the bones, but HOW?TIA
IQ=0