It may be a bit of a silly question, but please consider i have a very limited experience in animation.
I have set up (C4D 9.1)a simple model of a “blob”, which is supposed to bend an twist.
I set up the bones, used a vertex map to restrict the bones influence on the mesh.
I can move the blob the way i’d want to animate it, but… recording the keyframes does not play beck the movement.
(I set up one position on frame 0 – record a keyframe, go to frame 100, wiggle my bones a bit, record a keyframe – AND NOTHING, when playing the bones sit in their last set position)
I tried the manual but it seems to reffer to the ability to do amazing stuff with the bones, but HOW?
what are you keyframing? You are talking about one keyframe, but you have to create keyframes for all bone rotations. Are any target expressions or MOCCA tags involved? Expressions can and will overwrite any keyframed animation.
I have no target expressions, I used the “IK tool” to move the last bone around, and just hit “record keyframe” button.
I am sure I am missing a major step somewhere, as my “method” just doesn’t work 🙂
Is there a tut on simple bone animation somewhere?
If you want to animte the whole bone chain, you have to keyframe all bones of this chain. Work with Selection Objects to store a selection of all bones and then choose that Selection Object within the keyframe filter. Then every time you record a keyframe, all objects in that Selection Object will get keyframed.