-
Animating a satellite data “beam”
I’m trying to animate a satellite data beam rotating around a part of the earth while it is fixed on a single target. I have animated the satellite by a parenting it to a solid located off screen and rotating that solid. I made the data beam using a solid with a mask. I then moved the center pivot of the data beam solid to the bottom where it lays over the target. My plan was as the satellite orbits from left to right on the screen, I’d rotate and key the data beam to match up. The problem is the satellite rotates and just doesn’t fly from left to right. This means that when the satellite reaches the center of the screen it’s up higher than it is on the sides. To compensate for that, I keyframed a non-uniform scale on the data beam to stretch it out as the satellite rotates around. The problem is.. it looks horrible. I’ve added lots of keyframes in order to keep the length and rotation of the beam matching up with the satellites rotation and I’ve tried different interpolation combinations to get it to look smooth, but the beam still doesn’t look good. Here’s a link to an example (not the one I’m working on.. but an example to show what I’m trying to do). Any help would be appreciated. I just wonder if I’m even approaching this the right way.
