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Animating a rope into an helix shape
Hi,
I’m getting started with C4D.
I’d like to animate a rope, that is fixed on the ground on one end, and linked to a moving point on the other end.
In between, I want the rope to move pretty much as if it was in some liquid, without any gravity.I used a Sweep Nurbs, with a circle and a spline as children, to make the rope. Then I put a Spline Dynamics tag (from the hair tags) on the spline, and two constrain tags (from the hair tags) at the ends of the rope, to link one to the ground and the other to the moving point.
I tried to make a lot of constrain tags in the middle of the rope, and build some kind of a helix manually, but if I want to animate it, it’s really awful.
I tried to use a spline warp and match it to an helix, but then it is the entire rope that tries to shape like one, not juste the middle of it (the ends must stay at there places)
I tried to put a twist deformer on my rope, but it screws up everything.
I can take an helix, make it editable and do the entire animation by moving bezier points, but again it won’t be nice and organic….I guess the best way would be to create many constrain tags, link them to null objects that would be linked, themselves, to an helix shape (so when I animate the helix, the points move accordingly, staying in a right place, keeping the right shape)
anyone?
ps: I hope everything is understandable 🙂