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Animating a Puppet Tool layer
I have a 3D comp with several AI shapes.. Once is a silouhette of a bird.. I want the bird to flap it’s wings while it moves across the sky..
I precomp the bird layer and add a puppet tool to animate the wings.. When I go back to my main comp, I animate the tranform of the bird precomp, but then the bird goes crazy.. It deforms in strange ways and sometimes dissapears..
What is the proper way to animate a puppet tool layer?
-Matthew