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Activity Forums Adobe After Effects Animating a Plush Toy

  • Animating a Plush Toy

    Posted by Miguel Zamora on October 24, 2017 at 6:38 pm

    I’m not sure if I’m posting in the correct forum, but I figured AE would have a hand in this.

    I have an idea that involves creating a miniature set, and using a plush toy heart with a person’s eyes and mouth edited onto it (think Annoying Orange). The heart will be talking. Now, what I’d like to do is have the heart walk, turn, etc (I’ll be designing some limbs on). Can anyone point me in the right direction of the approach that’ll help me accomplish this?

    Thank you.

    Mark Suszko replied 8 years, 9 months ago 4 Members · 4 Replies
  • 4 Replies
  • Michael Szalapski

    October 24, 2017 at 8:30 pm

    You should look into Character Animator. It is a program you can install as part of your CC subscription (assuming you have an all apps subscription) and it is super-fun to use!

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  • Miguel Zamora

    October 26, 2017 at 9:06 pm

    Thank you, Dave, you make a great point. Perhaps I’ll have to put this idea in the back burner until I can assemble a team to help me do this.

  • Richard Garabedain

    October 27, 2017 at 8:55 pm

    if the heart can stay still it will work much easier

  • Mark Suszko

    November 1, 2017 at 6:57 pm

    How I would approach this is to shoot the sequence in multiple takes, one take from the front, one from a slight right turn, left, turn, etc. and do morph cuts to make the heart/face combo turn in a realistically 3-d manner. Character animator, as I understand it, works in 2-d flat space. You *could* first record the 3-d item on set and then apply Character Nimator to it, but it will only look 3-d from the front, as soon as the thing turns, the illusion breaks.

    So that’s why I say shoot it in a more “old fashioned” way. Multiple takes with the face and the heart locked off and the camera moved. Light it very flat, and introduce shadows later in post to sell it.

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