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Animating a long object along a path with deformation
Hi,
I have reproduced the CG Snake Tutorial and adapted it to my needs of animating a long object (kind of a catheter) along a path twisting around the corners which works fine except for that I cant work with changing speed of my object because then my pieces break apart or melt. Basically I am too dependent on the time factor with this method. I tried some deform filters but that is too much tweeking by hand so I wonder if there is any method of adjusting the breaking apart of the object when changing speed by expressions or if there is another way like pushing an object along a path in most 3d Apps??
Thanks for any hints in advance,
Karim