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Activity Forums Maxon Cinema 4D Animating a Biped In Cinema 4D

  • Animating a Biped In Cinema 4D

    Posted by Blahtor Magnus on December 14, 2009 at 4:01 am

    Hi, newbie here.
    Is there any plugin or module for Cinema 4D that can hep me build the bone structure of a Biped and also help me animate the basic moves (walking, running, etc) without having to manually keyframe everything?

    I know about Mocca and I guess it is cool for building a skelton for your model, but does it have the ability to animate it for you?
    I think 3dsmax has a biped that can move around. You only set the parameters (you tell it where to step, etc.) and then the biped does its thing without further manual tweaking.

    I need somehing similar for C4D.

    Thanks!

    Blahtor Magnus replied 16 years, 5 months ago 3 Members · 8 Replies
  • 8 Replies
  • Adam Trachtenberg

    December 14, 2009 at 4:21 pm

    AFAIK there is no auto rigging/auto animating function for Cinema at this time.

  • Blahtor Magnus

    December 14, 2009 at 5:32 pm

    Damn…
    This sucks big time.

  • Dave Navarro

    December 15, 2009 at 5:40 am

    Did you try Cactus 3D?

    https://www.cactus3d.com/Plugins.html

  • Blahtor Magnus

    December 15, 2009 at 8:21 am

    No, I haven’t heard of this thing.
    Can it do auto-animation of the basic movements?

  • Adam Trachtenberg

    December 15, 2009 at 4:35 pm

    I don’t think so — it’s for rigging. Jannis LaBelle is working on a walk designer-type plugin for Cinema but it’s not commercially available yet.

  • Blahtor Magnus

    December 15, 2009 at 5:19 pm

    That’s exactly the thing I am looking for.
    Too bad it’s not available yet.

    It’s very strange that there are no C4D plugins for this kind of job.
    I think that this is a very important function. Especially for newbies like myself who can’t create a naturally waking biped on their own.

    _

  • Adam Trachtenberg

    December 15, 2009 at 10:37 pm

    There are ways to do — by going through Poser, Motion Builder, or Daz, or by importing mocap data directly and applying it to a rig. I think Dosch also sells preanimated C4D figures if that would help. But I agree that there’s a hole that needs filling.

  • Blahtor Magnus

    December 16, 2009 at 5:23 pm

    OK, thanks.
    I think I will give this Motion Builder thing a try.

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