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Activity Forums Maxon Cinema 4D Animated mouth on real baby… Like baby Bob on Quizno commercials… Help?

  • Animated mouth on real baby… Like baby Bob on Quizno commercials… Help?

    Posted by Gary Hughes on June 5, 2006 at 4:31 am

    I have a customer who is asking what it takes to do the real baby talking like the baby named Bob on the old Quizno’s commercials. I only know enough to know I don’t want to do it, but I have to do them a favor and ask the pros anyway.

    So, what does it take? What special efforts need to be taken when shooting the practical photography part? How expensive can it get for about 30 seconds to 1 minute with various lens lengths?

    Keep in mind, I only need to inform and educate them. I don’t need to know every single detail. When it comes down to it, I’ll shoot it, but I’ll hire someone else to track and animate the mouth.

    Any help will be greatly appreciated.
    Gary

    PS. I am cross posting in other 3D forums.

    Simon Carlson-thies replied 19 years, 11 months ago 2 Members · 3 Replies
  • 3 Replies
  • Simon Carlson-thies

    June 5, 2006 at 3:55 pm

    A couple more questions:

    Does the camera stay still? Or does it move around?

    Do you have a compositing app? (After Effects, Combustion…or other)

    How much time do you have to do it?

    Have you ever done character animation spec. lip sync?

    Simon Carlson-Thies

  • Gary Hughes

    June 6, 2006 at 5:39 am

    There may be a push or pull, but mostly locked down on a tripod.

    Yes, I have AE and Combustion, but I don’t want to do the work on this one myself. I’ll hire it out to someone here if possible.

    I’m just looking to learn enough to give my customer an estimate on getting it done, for now.

    Thanks again,
    Gary

  • Simon Carlson-thies

    June 7, 2006 at 7:44 pm

    Are you shooting in DV, SD, HD, Beta SP… what…?

    The task of animating the babys mouth will require that you build a good model of the lower portion of the face, or all depending on the level of expression you want… so you’ll probably need some stills, unless you can do a 3d scan… then its a matter of determing how you want to approach the animation and the lipsync, then texturing with images if possible and then a high quality render. Then its a matter of tracking on the 3d component and matching color and light, and potentially grain. Which I would use combustion for, but thats me…

    Simon Carlson-Thies,
    Digital Light Graphics And Animation

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