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animated fuzzyness mask
I’ve got a 3D animation of piping being added to an existing building (exciting I know). I’ve got one animation without the piping and one with the piping and have an animated mask that makes the piping appear to grow into existance. The ‘growing’ edge of the piping is very boring though and I want some kind of colored fuzzyness – like acid eating away the piping (only in reverse). I have no idea what I would use to get this effect though – or how to make it only effect the growing edge of the pipes and not the whole edge of the mask. Any help would be greatly appreciated.