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Activity Forums Maxon Cinema 4D Animated Caps & Rounding

  • Animated Caps & Rounding

    Posted by Jason Richards on February 8, 2007 at 4:09 pm

    Does anyone have a good formula for animating some type of noise material for the caps & rounding of a logo usually in the Reflection or Environment channel. Sorry, probably not making sense here…..basically part of my logo is simply Extruded type and I want a nice animated shimmer only on my edge (using my R1,R2,etc). Right now I been playing around with making animated fractual noise in After Effects and using that…but it looks like crap. What’s a good way to achieve this effect, any tips or pointers would be great.

    thanks for any direction

    JR
    https://www.thehivejr.com

    Jason Richards replied 19 years, 2 months ago 2 Members · 3 Replies
  • 3 Replies
  • Mylenium

    February 8, 2007 at 6:33 pm

    If you mean some glitter or twinkle, then AE is the better solution. Most likely you simply didn’t experiment with blendmodes enough and didn’t figure in additional plugins such as Knoll Light Factory, Starglow or others in your equation. If you just mean some brightness variations, then put your shaders in the specular color and diffuse channels. The keypoint here is to have strong variations in the specular values to get the illusion of varying light reflectivity. You need the diffuse channel mainly to compensate for overbright areas.

    Mylenium

    [Pour Myl

  • Jason Richards

    February 8, 2007 at 7:07 pm

    ….maybe I need to do a multipass render and do the composite in after effects like you suggest, I was hoping there was a better way to do this. This is how I’m doing it now kinda. Wish I could explain it better. Thanks for the pointer however.

    JR

  • Jason Richards

    February 8, 2007 at 7:13 pm

    wait, I’m an idiot…Diffusion and/or Specular color channel..that makes sense and I totally forgot. Yes, I’m going for some luminace variation in the edge texture, thanks for jump starting my brain.

    JR

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