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Animate position in isometric 2D space
Hi All,
I have an isometric project that will require a lot of position animation — is there a technique to quickly and accurately animate my position movements along my isometric grid? For example when you hold shift, it constrains your movement linear x and y — can you do something similar along 30degrees/150degrees (any degree).
Currently I’ve overlaid my isometric grid in my comp and eyeballing it but I’m curious if there’s a more precise/systematic way of doing it.
Thanks,
