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Andrew’s Sure Target 2 Background
The first part of this tutorial has a background with layers: BG, Smudge, CC, Particle, etc.I can’t really figure out how to make this happen. Mostly I’m trying to decipher the particles and their movement/blurring in 3D space as the camera moves/rotates from one target to the next. I figure the background and gradient layers are 2D since they stay in frame, but I can’t seem to find a particle generator to mimic what’s going on here. (This is just one of those “how did he do that” situations.) Any thoughts would be appreciated. Thanks!
David Bark
Lightshine Productions