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Amend existing marker trigger to include marker.name
I’d like to be able to have different behaviors triggered by different markers. The current code only looks at the marker time. How can I amend this code so that it reads a marker’s name, like “scale”.
try {
n = 0;
t = 0;
if (marker.numKeys > 0){
n = marker.nearestKey(time).index;
if (marker.key(n).time > time) n--;
}
if (n > 0) t = time - marker.key(n).time;amp = 15;
freq = 5;
decay = 3.0;angle = freq * 2 * Math.PI * t;
scaleFact = (100 + amp * Math.sin(angle) / Math.exp(decay * t)) / 100;
[value[0] * scaleFact, value[1] / scaleFact];
}
catch (err) {[100,100]}TIA
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