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Activity Forums Maxon Cinema 4D Ambient Occlusion exclude Self Intersection

  • Ambient Occlusion exclude Self Intersection

    Posted by Chris Perry on March 1, 2010 at 8:10 am

    Hi,

    I want to use Ambient Occlusion to my scene but only where objects intersect each other, so that there is no Self Intersection. Is this possible?

    Any help would be great

    Chris Perry replied 16 years, 2 months ago 2 Members · 2 Replies
  • 2 Replies
  • Adam Trachtenberg

    March 1, 2010 at 4:20 pm

    Not sure what you mean. Self intersection means an object intersecting itself, and then you talk about objects intersecting each other, i.e., intersecting other objects. And AO is just a material effect; it doesn’t alter geometry.

  • Chris Perry

    March 1, 2010 at 4:42 pm

    Hi, thanks for the reply.

    Sorry for being unclear, i basically just want the ambient occlusion to show up where 2 objects touch and to ignore there own intersections. ie how the proximal shader works.

    Unfortunately i can’t use proximal as my setup is using a cloner object and it won’t recognise it?

    Hope this makes sense.

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