Hi Adam,
Thanks for your reply. No matter what light type I use I still get the same results but only on objects that in Hyper Nurbs and also using the metaball.
Below is an image taken where you can see the difference. The sphere on the left is a parametric object that hasn’t been changed to a polygonal object (before it’s ‘made editable’) and the object on the right is an object in a Hypernurbs object. I’ve added a compositing tag on to the object on the right to try and smooth out the shadow by setting the anti-aliasing up to Best (Min 1×1, Max 4×4).
The reason I’m using this workflow is I’m trying to get the perfect “flat” look for a current project. Here’s an example of the style I’ve done using parametric objects https://vimeo.com/74154760 password: sell
The huge problem is the animation is going to have characters etc that will be using hypernurbs and right now that’s just not possible with such awful pixelation on the shadows.
