-
Alternatives to Morph Target
Hi. Im trying to animate an organic mesh from one state to the other. The easy solution would be to use morph targets. Problem is, I don’t have Mocca. Are there any workarounds to not having a morph target. I’ve tried using 2 clones and the inheritance effector but it doesn’t seem to work for a single mesh. If I can’t find a workaround I’m gonna have to break apart the object into multiple meshes but that won’t look nearly as accurate as good compared to the look Im going for. See the pictures below for details…
Example 1
State 1
[IMG]https://joelhebert.com/wp-content/uploads/2010/02/Picture-3.png%5B/IMG%5DState 2
[IMG]https://joelhebert.com/wp-content/uploads/2010/02/Picture-4.png%5B/IMG%5DExample 2
State 1
[IMG]https://joelhebert.com/wp-content/uploads/2010/02/Picture-6.png%5B/IMG%5DState 2
[IMG]https://joelhebert.com/wp-content/uploads/2010/02/Picture-5.png%5B/IMG%5DThanks
Joel H.