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alphachannel on texture
Hi,
I’m busy doing this tutorial
https://greyscalegorilla.com/blog/2010/01/camera-projection-in-cinema-4d-part-1/I cut out a building in Photoshop and camera-mapped it on a plane
It works, but all alpha goes white..
how can I let C4D respect the alpha channel?
Or do I have to cut the plane to size?
thanks in advance..
Johan
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C4D – AE – PS – IL