[Spencer Tycksen] “Do you know if there are other rendering options for rendering a high quality alpha besides quicktime animation?”
Sure. There’s CineForm on both platforms, there’s ProRes 4444 on Mac. There’s Avid’s DNxHD, although I hesitate to recommend that unless you’re specifically using Avid.
But the problem isn’t the codec. It’s that the image at the edges of your comp is not fully transparent, so when you put composite it over a larger image, you can see those edges, just like if you had a solid with full opacity there.
[Spencer Tycksen] “Also, I’m not clear on what you mean by putting a soft round mask on the whole thing. Could you clarify that?”
Sure — precompose your Ae comp, then draw a mask around the flare shape, making sure to keep all the mask edges well inside the comp boundaries. Add a little bit of feathering to the mask, making sure again that you stay within the comp boundaries. You may need to slightly enlarge the comp and flare solids within the comp to give you enough room to work.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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