Activity › Forums › Maxon Cinema 4D › Alpha Channel Problem
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Brian Jones
March 1, 2013 at 1:34 ammore proximal stuff (because it can control the shape) – 5552_waketrial.c4d.zip
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Juan Carreras
March 1, 2013 at 4:59 pmThanks again Brian.
I managed to taper the coordinates by applying a taper in ‘within box’ mode behind the ship to the extents of the proximal plane you added. Then I used ‘generate coordinates’ to convert the flat coordinates to UV so now the taper actually deforms the map along with the mesh. Then I added a parent constraint to the taper to be dragged along with the ship. Done.Thanks for all your tips and tests.
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