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Activity Forums Maxon Cinema 4D Alpha Channel Problem

  • Brian Jones

    February 28, 2013 at 10:08 pm

    I’ll upload another test in a bit

  • Brian Jones

    March 1, 2013 at 1:34 am

    more proximal stuff (because it can control the shape) – 5552_waketrial.c4d.zip

  • Juan Carreras

    March 1, 2013 at 4:59 pm

    Thanks again Brian.
    I managed to taper the coordinates by applying a taper in ‘within box’ mode behind the ship to the extents of the proximal plane you added. Then I used ‘generate coordinates’ to convert the flat coordinates to UV so now the taper actually deforms the map along with the mesh. Then I added a parent constraint to the taper to be dragged along with the ship. Done.

    Thanks for all your tips and tests.

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