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Alpha Channel Plane Objects & AO
Hello Creative Cow Gurus,
I am working on a logo animation and am running into a problem with AO and objects created using planes and alpha channel. I have a few planes that have alpha channel materials applied to them creating the faces of my objects, and than I have an extrude nurbs object sandwiched in between the faces to give it some depth. I am trying to achieve the look of the logo simply sitting on a backdrop with nice AO shadowing underneath the logo.
The problem is the AO/lights are seeing all my alpha channel objects (planes with alpha material) as plane objects still. Is there a way to have the alpha channel information also cast the same type of shadowing?
Justin