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Activity Forums Adobe After Effects Alpha channel: objects borders problem

  • Chris Wright

    August 20, 2010 at 7:52 pm

    There’s two things I’d watch out for…

    1. Partial transparency in the image premultiplied with the wrong color which means you’ll need to use the AE effect remove color matting.

    2. Instead of tga,arg! use Tiff 16 bit trillions lzw off.

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  • Alberto Bedin

    August 21, 2010 at 11:53 am

    Fixed changing interpret footage to straight (it was premultiplied).

    What about output format? Is it better exporting in .tiff then in .tga? What about .rpf? Does they all support alpha channels?

    Thank you a lot!

  • Walter Soyka

    August 21, 2010 at 2:26 pm

    [Alberto Bedin] “What about output format? Is it better exporting in .tiff then in .tga? What about .rpf? Does they all support alpha channels?”

    TIFF and TGA can both carry uncompressed RGBA, but as Chris mentioned, TGA can be touchy and TIFF supports higher bit-depths.

    RPF is an option, and it can carry a lot more information from a 3D scene. See Import RLA or RPF data into a camera layer in the help.

    Walter Soyka
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    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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  • Alberto Bedin

    August 21, 2010 at 2:47 pm

    I have just tried RPF instead of TGA and it’s really faster in AE preview. Also, as you said, I can control obj IDs from MAX and other things.

    I will definetly use it in the future.

    Thank you

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