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Alpha channel: objects borders problem
I have exported some frame with test objects from 3d studio max to AE in .tga format.
So there’s an alpha channel for the background enviroment.
In AE I tried to change the background according to the alpha channel.
Here you can see the result: https://f1.creativecow.net/1011/alpha-channel-objects-borders-artifacts
How can I remove that white-border artifact problem?
Please note that frames from MAX are taken using a moving camera and motion blur on (mental ray render engine).
Thank you