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alpha channel changed when import into ae
hello there,
i made this scene using volumetric lights
and when i imported into ae, it looks like this
the opacity of the volumetric lights reduced alot, how do i fix this?
i tried render without alpha channel, the result is very similar to the c4d viewport render.
i always have similar problem when rendering volumetric light and alpha channel. but this one is critical.
can anyone help me?

