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Alpha and Transparency overlap issue
Hello all!
First up- a big thank you to everyone on creative cow!! I’ve learned so much on these forums- it’s crazy! Thank you!!
I’m new to C4D and am still struggling with the basics.
I’m working on a video where the environments are made in c4d (3d) and I’m animating the characters in flash and placing 2D Characters in C4D
I have two 2d Character PNGs projected on two planes and placed in a 3D environment made in C4d.
The PNGs are placed on the planes via a texture material with the PNG loaded onto the color channel and Alpha channel. No other channels are activated.
One character is placed behind a cash counter of sorts (made in C4d) with a partial glass face- so part of him should be visible through the glass.
The other character is placed in the foreground in front of the Counter.
The counter has a glass face- for this I have created a texture material with only the color channel and transparency channel activated.
I have added a look at camera Tag to the character planes.
This is how the setup looks in C4D
[IMG]https://i59.tinypic.com/2vla3hf.jpg%5B/IMG%5DThe problem is- This is how it looks rendered.
[IMG]https://i57.tinypic.com/30cvgw2.jpg%5B/IMG%5D
It’s messed up! and i think I’m missing something very basic.
The space around the character on the character plane that should render as transparent (alpha of the PNG)- renders gray in color through the transparent glass- but renders transparent (as needed when not seen through the glass)
As for the Character Plane in the foreground(in front of the counter)- the alpha around the character renders fine- but makes one part of the cash counter invisible (whenever/wherever the character plane overlaps the cash counter).
I’m lost about this- have been stuck with this for quite a while- and thought i try everything i could before I post here.
In addition to this overlapping render issue- another issue i’m facing with placing the 2d characters as textures- is that- the PNG images always become darker in color than they actually are. Increasing the brightness of the lights does make the character PNG brighter- but unintentional brightens the 3d elements in the scene as well giving the render an unpleasant over exposed look (only the character seems fine- but the rest is over exposed).
I request you support.
Thanks in advance
Vishwesh