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Alpha and Render not matching
Hi all,
I’m trying to render a couple of tree branches that I have used some depth of field on. I have 4 scenes in a stage object. I am also rendering out the same scenes with alpha channels. Scenes 1-3 come out perfect. Scene 4 though things go haywire and I am losing 2 branches that slowly animate on, which are not supposed to.
THEY ARE NOT ANIMATED THAT WAY I CHECKED.
Here is an examples (I am rendering them in TIFF sequences):
All of my settings are normal. I just have the depth of field setting checked on default settings for the renderer. I don’t have any lights or anything. Pretty much plain and simple. Please help if you can.

