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Aliasing problem…?
I’m pretty new to C4D, and I’m having a problem that I’m not quite sure how to fix. I have an animation that involves a camera swooping down close to the surface of a logo then pulling back to reveal the whole thing. The logo is a simple Extrude NURBS object with a shader applied to it, and there are two lights in the scene: an omni just behind/under the logo and a spot shining down on the face of the logo from a distance.
My problem can be seen here – there appears to be some sort of aliasing problem with the lighting. I’d like to get rid of even the rectangular banding effect I’m getting around the inside of the curve, but obviously more unsightly is that patch of triangulars around the top inside. I can fix the look by moving and weakening the omni light, but that takes away most of the depth of the logo, and it seems like a problem that shouldn’t be happening in the first place. The lighting isn’t representing the polys that are actually there – those are all very small quadrangles in my viewport.
Sorry for the long post; any ideas?