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  • Air flowing in and out of lungs

    Posted by Adam Duguay on January 25, 2008 at 9:18 pm

    Hello all,

    I’m working on a project that involves an illustration of humans lungs. I need to simulate air flowing in and out of the lungs. I’m thinking of using particular for this but I’m unsure about how to get the particles to react the way I need them to. I need to show the air flowing down the windpipe and into the lungs. the air then stops and reverses out of the lungs back up the windpipe.

    Can anyone lend some help on achieving this with particular?

    Thanks,

    A

    David Bogie replied 18 years, 3 months ago 3 Members · 2 Replies
  • 2 Replies
  • Topher Welsh

    January 25, 2008 at 11:08 pm

    If you are really set on using Particular for the effect… im sure you could make a comp that is really wide, and really thin… like 2000×200 and animate the particles to be flowing in a right to left way.

    Get them the way you want them to look, and then you could precomp that and use the puppet tool (if you have CS3 only) and and you put the pins in the path that you wanted the particles to follow.

    I got the idea from one of Aaron Rabinowitz’s tutorials on using the puppet tool with particles here:

    https://cowcast.creativecow.net/podcast/using-the-puppet-tool-with–18

    Watch that and you can probably get a better idea of what i am talking about.

    Good Luck!
    Toph.

    Topher Welsh
    Head Editor & Motion Graphics
    http://www.scout.com

  • David Bogie

    January 26, 2008 at 2:52 am

    Foam easily follows an alpha and it’s free.

    The problem with all of these is believably reversing the flow of the particles. You can precomp it and just reverse a copy but that will look exactly like what you did.

    bogiesan

    This is my standard sigfile so do not take it personally: “For crying out loud, read the freakin’ manual.”

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