Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects AFX Renders dodgy wav’s

  • AFX Renders dodgy wav’s

    Posted by Richie Tovell on February 16, 2009 at 12:52 pm

    After effects is rendering dodgy wav’s that are really making my work difficult, the problem is a lot of professional audio software will reject wav renders from AFX because the wavs have no chunk length, it’s easy to check, it’s the number right after ‘RIFF’ at the beginning.

    This means that every wav I render (Which is every clip I work with at the moment) has to be first exported to another piece of software that doesn’t check for these errors so as to then re render each wav with the correct chunk size encoded in to it.

    I know other audio functions in AFX are terrible, this is why I have to do all my audio work in another app in the first place, but AFX seems to be hindering my work even then!

    I need a solution here, I can’t keep doing this, my audio is having to be processed by 3 different apps now and it’s taking forever.

    This is no user error on my part, this is a bug, plain and simple!

    Richie Tovell replied 17 years, 3 months ago 26,770 Members · 3 Replies
  • 3 Replies
  • Richie Tovell

    February 16, 2009 at 6:02 pm

    Hey Dave. 🙂

    Sure, before I go to of topic, my point is that if After effects says it can do something (Like render wav) then it should do it propperly, AFX’s wav renders wont even play in some basic media players, yet most free audio apps render better quality wav files than AFX.

    I know we’ve been through this before and concluded that After Effects is not an audio app (No video app is). However I need to create very complex audio effects that can’t be created within a video app. Example of complex audio processing: https://eborelease.wordpress.com/2007/10/10/1999-knights-attack/ this kind of audio processing has to be handled by a dedicated audio app, that’s the bottom line.

    I’m know I’m working differently to you, but it’s unusual stuff that not many people do, the way I work is I run my audio and my video in two separate apps, (AFX & FL Studio) they are synced together so that “ram preview” in AFX triggers audio playback from FL (Not from within AFX). It’s a very fast way of working on both audio and video simultaneously.

    We are now seeing more and more apps that are incorporating complex Audio and Video functions both together in the same app, Resolume3 for instance, VJamm, Final cut pro too I think also. Some of these have even adopted live video creation and composition features, such as Res3.

    Example of live video manipulation 🙂

    https://wwwebomaninfo.blogspot.com/

    It’s difficult to sync AFX to any other app, because it sends no time code, has no midi out/in (It’s not a live app). Still I’ve managed to find a way and it’s proving to be a very efficient way of working, though limited by the amount of Ram preview AFX can output and it’s messed up WAV renders..

    There’s nothing wrong with splitting off audio and visuals in to different apps, it simply allows me access to much more complex audio tools, is all.

  • Richie Tovell

    February 16, 2009 at 6:11 pm

    EDD:, Also, I think I work with different material to you. I’m composing using film footage mostly ripped from dvd. I also don’t use a video editor like you. My pepping is done in AFX and my editing is done live in Resolume3.

  • Richie Tovell

    February 16, 2009 at 6:17 pm

    Same here also, the renders I make of video are all spot on, renders with alpha channels, compression, you name it, always top notch.

    I mean I have a work around, it’s not the end of the world, just a hindrance.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy