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After Effects 3D model / camera problem
Hey folks,
I’ve got a really stupid problem and I can’t find a solution somehow …I have created a 3D model from a text object in AE (to be precise I used the plugin Element 3D from video copilot) in a comp 1920×1200. Now I would like to render this particular frame 4x the size of the original, because I want to print it, and having only the screen resolution isn’t enough for printing in my case.
Problem: Now I can use the settings of my comp camera to increase the zoom to get more level of detail, but as soon as I move the camera or move the 3D object, the perspective of the object changes, messing with my 3D effect.
here a short mockup to explain the problem:
https://www.mariusmoerders.de/ae-kamera-problem.jpg
a) that’s the situation, my logo with the 3d effect in a comp by 1920×1200
b) that’s how I imagine it to work out. I zoom in, render the thing in 4 parts and put the images together in Photoshop so I get a nice big image ready for printing.
c) but that’s how it turns out. Due to the nature of the central perspective the vanishing lines of the 3D bevel effect always go in to the middle of the image, messing with my plan.Is there a way of moving my whole scene without these vanishing lines to move as well?
Also, I can’t simply make a comp with 3840×2400 px, I get a pop telling me my graphics card can’t handle it and AE crashes.
Do you have any idea?
Thank you so much!
Best,
Marius