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Affecting all 3D layers’ Rotation parameter.
I have a scene with 3d planes(Solid layers) and a Camera attached to a Null object, I have placed the 3D planes near and far to the camera. I want these 3D planes to behave like classic billboards (attached character textures) to create a crowd. I want to create a parallax like effect.
My objective is to make all the 3D planes face the camera, ALWAYS. Even when I am moving the camera from point A to Point B.
How can I manipulate the Rotation parameter of all these planes at the same time ?
Please let me know, thanks.
Best,
Nagesh