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Activity Forums Adobe After Effects affect speed of Shatter?

  • Aharon Rabinowitz

    October 7, 2005 at 5:26 pm

    For all intents and purposes, Shatter is dynamic – once the force hits, it is no longer under the influence of keyframes (excluding the physics, I think, which can then effect the environment, but not the actual shards) – and therefore you can’t time remap it without rendering it first. The above method (with time remapping) will not work unless you render it first.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Ben G unguren

    October 7, 2005 at 6:44 pm

    [Aharon Rabinowitz] “you can’t time remap it [shatter] without rendering it first”

    I’m pretty sure that Aharon is wrong on this (or I’m misunderstanding what he is saying). Just make a separate “shatter comp” that does your 1-second shatter. NEST that in a new composition (your primary comp, e.g.) and enable time remapping. Set your first keyframe where the shatter starts. Set your second keyframe where the last bit of shrapnel has exited the frame. Then move that second keyframe as far down the timeline as you want, and the shatter will slow down.

    Animating the viscosity works well for slowing down a shatter, but then you have no way to speed things back up again (if you want matrix-ish bullet-time effects). I like to think of viscosity as “syrup in space”; that is, the more viscosity, the more “syrop-y” the space is, and thus harder for your shards to fly around in. They get “tired” more quickly. If you suddenly remove most of the viscosity, the pieces down’t start flying out again; they just drop.

    Here’s an example of time-remapped shatter:
    https://homepages.nyu.edu/~bgu201/movies/shatter_timeRemap.mov
    And you can download the project file (AE v5.5) here:
    https://homepages.nyu.edu/~bgu201/movies/shatter_timeRemap.zip

    cheers,
    ben

  • Aharon Rabinowitz

    October 7, 2005 at 6:50 pm

    Ben-

    You’re absolutey right and I’m wrong. I’d swear I tried this in the past with no success, but either it’s changed since it was first created, or I just didn;t do it right the first time.

    you learn something new everyday. If you didn’t, it’s a waste.

    Thanks.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Aharon Rabinowitz

    October 7, 2005 at 6:55 pm

    Now that we’re playing with time… For extra kick add the CC force Motion Blur Effect – it will give you a motion blur on the shatter – generally a good tool for adding motion blour when you are playing with time. Works best on a nested comp – sometimes doesn’t work directly on a layer with an effect.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Ben G unguren

    October 7, 2005 at 7:44 pm

    [Aharon Rabinowitz] “For extra kick add the CC force Motion Blur Effect”

    Or, if you don’t have access to that effect, you can render your project out at 99fps, reimport it, drop it into a 30fps (or 24fps, 25fps, 15fps, whatever) comp and enable frame blending.

  • Aharon Rabinowitz

    October 7, 2005 at 7:47 pm

    is that what you did in yours for blur?

    FYI – CC Motion Blur comes with After Effecs 6.5. Its one of the Cycore effects found as a seperate installer on any non-educational copy of the AE disc.

    —————————————-
    Aharon Rabinowitz
    aharon(AT)yahoo(DOT)com
    http://www.allbetsareoff.com
    —————————————-
    Creative Cow Master Series DVD
    particleIllusion Fusion Volume 1
    available @ http://www.pIllusionFusion.com

  • Ben G unguren

    October 7, 2005 at 9:26 pm

    Yes. I’m still using 5.5. Isn’t that shameful?

    At any rate, the project I posted was initially created years ago.

  • Dflamholc

    October 7, 2005 at 10:30 pm

    hey, just been reading through this whole thread. thanks indirectly for all the great info. shatter is a real work-hungry plugin to use – very cool though. *question = does anyone know the detailed difference (if there is one) between ‘boris 3d image shatter’ and ae’s native ‘shatter’ fx?
    /d

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