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AE -> Nuke / AE -> Maya
Posted by Alex Harding on January 4, 2011 at 1:30 pmI know you can get cameras and nulls from maya to after effects, and back and forth between maya and nuke, but is there any way to get any kind of animation curve from after effects into to nuke / maya?
Thanks in advance,
Alex
Ben Louden replied 14 years, 8 months ago 3 Members · 6 Replies -
6 Replies
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Walter Soyka
January 4, 2011 at 1:47 pmHave you tried Barry Berman’s MoCon scripts?
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Alex Harding
January 4, 2011 at 5:44 pmok yes that looks like it will do the trick, thanks
one more question: can i bake the keyframes of a curve generated by expressions in after effects?
cheers
Alex
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Walter Soyka
January 4, 2011 at 5:54 pm[Alex Harding] “ok yes that looks like it will do the trick, thanks”
Great — please write back if it works well for your project. I use C4D, not Maya, and I don’t have any first-hand experience with it.
[Alex Harding] “one more question: can i bake the keyframes of a curve generated by expressions in after effects?”
Yes, but AE doesn’t call it baking. Select the property with the expression, then select Animation > Keyframe Assistant > Convert Expression to Keyframes. It will evaluate the expression for each frame and bake the result into a keyframe for every frame.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Alex Harding
January 4, 2011 at 6:36 pmhmmm
baking the keys worked, but when i export anything to maya none of the keys come through. i just get a locator at the origin called “_UNKNOWN_REF_NODE_fosterParent1” and another node in the outliner with the name of the layer i was trying to export.
if i go inside the maya scene with a text editor i can see the keys.
using AE CS5 and maya 2010
any thoughts?
thanks,
Alex
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Walter Soyka
January 4, 2011 at 6:48 pmHave you used parenting at all in your AE comp? It sounds like that would cause it to fail. From the docs:
Notes, channels for cameras (camera type in Maya) supported are Position, Z Rotation, X Rotation, the Y Value for Orientation, and Zoom. For Camera + Aim cameras supported channels are Position, Point of Interest and Zoom. For objects, channels supported are Position, Z Rotation, X Rotation, and Y Rotation. Plan your move accordingly.
Walter Soyka
Principal & Designer at Keen Live
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
RenderBreak Blog – What I’m thinking when my workstation’s thinking
Creative Cow Forum Host: Live & Stage Events -
Ben Louden
September 3, 2011 at 7:22 pmJust come across this thread trying to find out a way of importing AE keyframes into Nuke – the link on the site you have posted here is broken… need help with this asap if anyone has any thoughts?! or do you know another site that host’s the MoCon scripts?
Just to let you know what I’m doing… I’m working on a project which involves complex time re-mapping based around a music track – I have my time remap curve in AE but need to do some more powerful frame interpolation (using oflow/kronos).
Any thoughts?
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