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Activity Forums Adobe After Effects AE: not enough memory to create memory for blurring.

  • AE: not enough memory to create memory for blurring.

    Posted by Daniel Johnson on November 5, 2009 at 3:10 pm

    AE: not enough memory to create memory for blurring. (1203125k requested, 622356k available) (37 ::103)

    I have been searching the forums, google, etc and I am a bit stumped on this one. Here is my setup:

    Computer:
    Mac os x 10.5.5
    imac
    intel core 2 duo 2.16 ghz
    2 gb ram

    AE:
    cs4
    9.0.1.51

    Preferences:
    Memory and multiprocessing- Total ae usage is set to 1.2 leaving .25 to other applications, multiprocessing off.
    Media and disk cache- i enabled disk cache on a spacious hard drive with a limit of 150000mb
    Secret- I disabled layer cache, set the purge to every 1 frame during make movie.

    Here is a description of the project (or just go to the link below): 20 second logo animation similar to the hulu animation with tv icons forming the letters to hulu. I have about 120 still images spaced out in x,y,z. I have a camera move back to reveal that the 120 images makeup just a very small portion of the logo. The main comp is 1920×1080, the sub comp which contains all the images is 6000×10000 pixels. About 20 of the images are around 1500×1500, and the rest of the pictures are roughly 200×200 pixels. I added shine to the logo & motion blur to everything. I duplicated the “images” comp and filled it with the logo color, and turned the opacity up over time. Here is a link to the draft render (temp link):
    https://www.pandamotion.com/EpipheoStudios_JewishFederations09v2.m4v

    It looks sweet, if only I could render it!

    Here are a few things I have tried
    1) Tried putting in a smaller comp 1280×720.
    2) I have tried >edit> purge> all with no success, I can’t even render one frame. I am stuck at 150 or something.
    3) I took the 20 photos and replaced them with smaller versions (they were bigger then above mentioned).
    4) Couldn’t locate the “prevent dll memory fragmentation” listed on some of the other related forum posts. Is this pc only?

    This was suppose to be due today. Any help would greatly be appreciated.


    Dan Johnson, Creative Director
    Panda Motion ::creative media
    Spin My Logo ::brand motion
    Cell: 503-803-8541
    E-mail: da*@*********on.com

    Web1: https://www.pandamotion.com
    Web2: https://www.spinmylogo.com
    Twitter: https://www.twitter.com/PandaMotion
    Linkedin: https://www.linkedin.com/in/PandaMotion
    Facebook: https://www.facebook.com/DanielKJohnson

    Daniel Johnson replied 16 years, 6 months ago 2 Members · 4 Replies
  • 4 Replies
  • Daniel Johnson

    November 5, 2009 at 4:20 pm

    The client is a little flexible on the deadline. It may get kicked over to another machine, but I would still like to do it if I can (10 hours?).

    All the stills are in one giant “images” comp with the camera and motion blur happening their. Would rendering just the image comp really save me any time?

    Update: I was able to get over the hump I mentioned earlier by turning off the depth of field for the camera ( which was set to default), but the current render is currently estimated at 15 hours… and it hasn’t even hit the heavy animation portion.

  • Daniel Johnson

    November 5, 2009 at 4:31 pm

    Okay so I am trying to render my “images” comp, and it has an estimated 5 hours which sounds pretty decent. Hopefully this is the end of my troubles on this project. Thanks Dave!

  • Todd Kopriva

    November 5, 2009 at 5:11 pm

    Coming in late to this thread, but to reiterate: You’ve got a 6,000×10,000 layer. At 32-bpc that one layer would take the entirety of the 1.2GB of RAM that you said that you had allocated to After Effects. As you’ve noticed, blur effects require an image buffer even larger than the size of the layer.

    BTW, why are you leaving any RAM at all for other applications when you’re having trouble rendering a single frame? Leaving RAM for other applications only makes sense if everything is rendering fine and you have RAM to spare.

    I’m glad that you’ve got a machine with more RAM available to make this work.

    Also, I noticed that you’re using After Effects 9.0.1. I’m not saying that failing to apply the After Effects 9.0.2 update is the cause of your problem, but there were a lot of memory and performance fixes in that update.

    ———————————————————————————————————
    Todd Kopriva, Adobe Systems Incorporated
    putting the ‘T’ back in ‘RTFM’ : After Effects Help on the Web
    ———————————————————————————————————
    If a page of After Effects Help answers your question, please consider rating it. If you have a tip, technique, or link to share—or if there is something that you’d like to see added or improved—please leave a comment.

  • Daniel Johnson

    November 9, 2009 at 3:09 pm

    For anyone who reads this later. Here is the finished version:
    https://www.vimeo.com/7488781

    I ended up re-structuring the comp so that the giant “images comp was down to a decent size (2000x2000pixels or something). I then parented a low resolution image of the rest of the photos to the logo after the zoom began. I also maxed out my imac to 3 gigs (added 1 gig). Thanks again for all the input.

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