Adobe is still in-progress on their Ae re-architecture efforts. I don’t think that we are seeing a focus on the “lowest common denominator.” Instead, I think we are seeing Ae stripped down and rebuilt before our eyes. It’s a big app, so it’s a big effort, and it’s not at all clear what the future holds. That makes purchasing decisions difficult.
The last few releases have seen more and more effects pushed onto the GPU; that’s about the best we have to go on. I personally expect to see that trend of GPU acceleration continue.
I would be surprised if the old-style multiprocessing came back, as I think that would lead to resource contention on the GPU, but that’s just a theory. Even without the old MP (which was always more of a hack than a proper solution), I think there are still gains to be made on CPU utilization. A number of effects, especially the newer ones, seem to be nicely multi-threaded. Do some heavy renders with an old effect like Wave World, then do some heavy renders with a newer effect like Camera Lens Blur, and watch your multi-core CPU performance. Wave World leaves my big workstations practically idle at around 6% during render, but Camera Lens Blur maxes all CPUs out.
Puget Systems has done some really interesting research on Ae and Pr performance:
https://www.pugetsystems.com/recommended/Recommended-Systems-for-Adobe-After-Effects-144/Hardware-Recommendations
https://www.pugetsystems.com/recommended/Recommended-Systems-for-Adobe-Premiere-Pro-143/Hardware-Recommendations
Until we see anything concrete from Adobe, I’d stick with their recommendations: 6 to 10 faster cores versus more slow ones; lots and lots of RAM; a good GPU (currently more for Pr than Ae); SSD drives.
Walter Soyka
Designer & Mad Scientist at Keen Live [link]
Motion Graphics, Widescreen Events, Presentation Design, and Consulting
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