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Forums Adobe After Effects AE depth of field quality suck.. no?

  • AE depth of field quality suck.. no?

  • Thierry Fortier

    April 6, 2005 at 2:24 pm

    Hi everyone… dont you think After effect should add a better quality alternative for that boxed blur DoF… for people who have lot of time to render..? the quality is quite crappy and i didnt see any option for get a better blur quality…

    no?

    thierry

    Thierry Fortier
    Concepteur/Realisateur
    Musiqueplus Musimax

  • Chris Smith

    April 6, 2005 at 2:39 pm

    did you set the composition settings to advanced 3D renderer instead of the normal one? The norml one looks like a terrible box blur. The advanced one looks like a very acceptible gaussian type.

    Chris Smith
    https://www.sugarfilmproduction.com

  • Thierry Fortier

    April 6, 2005 at 2:44 pm

    Yes, advanced is on… and its still boxed… but there’s a lot of DoF…
    for tiny amount its respectable but for a lot its not so good… its not gaussian at all… maybe i should do some test between advanced and standard… ill give you news soon…

    Thierry Fortier
    Concepteur/Realisateur
    Musiqueplus Musimax

  • Thierry Fortier

    April 6, 2005 at 3:50 pm

    no… there an obvious difference in the calculation from standard to advanced but it still quite basic blur made for speed… put a camera with blur boosted to 600 and play with the apertaure and focus distance on a solid square, you will see what im talking about… not a nice bokeh in any case!

    Thierry Fortier
    Concepteur/Realisateur
    Musiqueplus Musimax

  • Angus Mackay

    April 6, 2005 at 4:03 pm

    Hi Thierry

    you could always (with a relevant gradient map) use this

    https://www.pluginz.com/product/11116

  • Peter Litwinowicz

    April 6, 2005 at 5:03 pm

    You can always try the compound blur available in our gaussian filter inside SmoothKit. https://www.revisionfx.com/smok.htm

    It’s a true compound gaussian blur and not a box-filter approximate.

    However, to use it as a DoF filter you’ll need to get your Z-component into a greyscale image and use that as the per-pixel kernel size “modulator” inside the SmoothKit Gaussian filter. You may also need to play some tricks with the greyscale image (like multiplying it by itself to get a “squared” value at each pixel) so that it performs nicely as a DoF filter. Remember to precomp any operations on the image used as the per-pixel filter kernel scale before using it with our plugin.

    Plus you get 5 other very interesting smoothing filters that allow you to blur and preserve various kinds of image properties (like edges).

    We have a free demo on the website, in the “Downloads” subsection for SmoothKit.

    Cheers,
    Pete Litwinowicz

    Home

  • Thierry Fortier

    April 6, 2005 at 6:59 pm

    lot of solutions… that’s good…

    thanks a lot guys!

    thierry

    Thierry Fortier
    Concepteur/Realisateur
    Musiqueplus Musimax

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