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  • AE CS4 64bit

    Posted by Les Nemeth on January 17, 2009 at 11:14 am

    Lo and behold the power of marketing! Due to lack of my ability in proper searching methodologies and/or lack of sufficient time, I am not able to find information on adobe’s site whether AE CS4 has a native 64bit support. I assume if it would, it would be advertised in screaming 256pt size on the product page. Anyone knows? Thank you!

    Remy Mainz replied 16 years, 1 month ago 5 Members · 11 Replies
  • 11 Replies
  • Kevin Camp

    January 18, 2009 at 1:02 am

    nope, it is still 32-bit, but (like cs3) it will access more than 4gb of ram if you have a 64-bit os, multiple processors/cores and enable multiprocessing (render multiple frames simultaneously). then it can use 2gb per processor/core.

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Les Nemeth

    January 18, 2009 at 5:13 am

    Thanks Kev!

  • Zach Meissner

    January 19, 2009 at 2:39 am

    Hey Kevin, with the intro of the new core i7 processors, and the reintroduction of hyper-threading effectively, will After Effects see 8 cores instead of 4? And if it can utilize 2 gigs per core, is 16 gigs of ram necessary for maximum performance? Thanks!

    Zach

  • Kevin Camp

    January 20, 2009 at 1:30 am

    [Zach Meissner] “with the intro of the new core i7 processors, and the reintroduction of hyper-threading effectively, will After Effects see 8 cores instead of 4?”

    i don’t know for sure, but i think it would… i know the older intel cpus that had hyper-threading appeared to the system to have 2x the cpus. i assume the same will happen with i7… if the system sees 2x the cores, the ae should too.

    [Zach Meissner] “And if it can utilize 2 gigs per core, is 16 gigs of ram necessary for maximum performance?”

    i would assume, that if the ae sees the for i7 cores as 8 cores with hyper-threading), then it will launch 8 render engines. each of those render engines should be able to grab 2gb of ram… unless hyper-threading requires that a single core must share the same ram block (kind of like multiple gpus in sli have to load the same data in vram on each card so 2 512mb cards in sli effectively have 512mb of vram, not 1gb). i haven’t heard of anything like that, but i haven’t seen any testing with the i7s and ae, yet.

    i’m pretty interested in seeing what the i7s will do for ae, but as with most early technologies, i won’t be the first to buy it, but i can’t wait to read more about it….

    Kevin Camp
    Senior Designer
    KCPQ, KMYQ & KRCW

  • Chris Hayward

    February 3, 2009 at 1:24 pm

    I just built a I7 overclocked to 3.8G,12 gigs, Quadro CX card on a EVGA board. I just installed CS4, and I’ll let you know what happens when I fire AE up and dive into the settings to test it.

    Chris Hayward
    tatsumaru03@gmail.com
    http://www.linkedin.com/in/haywardchris

  • Zach Meissner

    February 3, 2009 at 4:36 pm

    That’s a beast! Cant wait to hear your report, thanks Chris!

  • Chris Hayward

    February 3, 2009 at 9:43 pm

    the verdict:

    AE CS4 registers the I7 chip with 4 processor cores, and the hightest it reads is 2.8GB per CPU for me.

    so,

    so far, I like it 🙂

  • Zach Meissner

    February 3, 2009 at 10:41 pm

    Thanks a lot for filling us in with that great info!

    I had a few more system specific questions Chris, i would love to talk shop if you have a few free moments. My email is zach@lab316.com

    Thanks Chris!!

    Zach

  • Remy Mainz

    March 26, 2010 at 3:12 pm

    I just built an intel i7 930 setup with 12GB ram.
    My results with CS4 as far far from positive.

    Rendering at 1080pand using windows task manager Im getting 17% CPU usage in total with only 4 of the eight cpus working at less than 50% each.

    So my computer is no faster than my 3 year old machine!

    boooo

    Wait until CS5 and pray they get it right this time!

  • Remy Mainz

    March 26, 2010 at 11:13 pm

    Ok , if thats so where is my bottleneck?
    I know its not my RAM or Raid or x58 mb.

    My CPU is only running at 17% and is still taking me 8 hours to render 15 minutes. The same as my old q6600 pc.

    Something is holding AE back from using the other 83% of the processor and Id love to know what it is. When I render in 3ds max 2009 it uses all 8 cores at 100% all the time. I can understand CS4 not using hyperthreading or all eight cores but its not even using a single core at 100%.

    If I knew then maybe I could relax and know I didnt waste all that money.

    thanks

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