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AE camera keeping resolution of bitmap layers
Hi guys,
I’ve set up a camera with a null controller and then imported a PSD composition, making this comp a 3D layer to move the camera over.
the comp size appeared to be correct in active camera, slightly larger to allow zooms with no moving of anything in z space or scaling the comp.
My camera is set to 0 in z space on a null layer which gives me my max zoom as planned. Am I right in assuming this 0 in z space is essentially my 100% in terms of scale / keeping res. so if I keep under 0 im not going to pixelate anything?
Just I rendered it out as a quick test with a track across the image and the quality isn’t looking as crisp as vectors, I usually work with vectors so not sure what to expect from a bitmap graphic, is this normal maybe?
Or maybe I’ve missed something? Do I need to 3D the layers in the comps to preserve res? Is there a camera setting I’m missing?Let me know if you’ve any ideas.