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AE camera data to 3dsMax pipeline?
I have an artist working on a hi-res sculpted model in Z-Brush and Mudbox, and he’s assembling the final model for render passes in Max. I’m animating cameras for each shot in Ae utilizing an .obj of the model via Element 3D. If I have to, I can recreate the cameras in Max after the previz shots have been locked in, but I’d prefer to learn a pipeline for getting the data from Ae into Max via .fbx. Is it possible to move my Ae camera data into C4D Lite, and then export to fbx from there?