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  • AE 6.5 bug

    Posted by Antony Buonomo on November 23, 2005 at 4:23 pm

    I have been having some serious 3D problems with AE (nearly all related to masks within nested comps and ‘collapse transformations’) that not even the Big Brains of the Cow could solve. So I decided to buy a year of Adobe Expert Support and I’ve thrown a couple of problems their way. The second of them was an infuriating position where a texture generator like Fractal Noise embeded in a pre-comp that has a mask, either renders properly but doesn’t accept the mask, or accepts the mask but renders at very poor quality.

    After a week of escalating the query, I got this: –

    “… Before I get into a workflow that will work, let me step back to the core of the problem- AE 6.5 has a bug: When you have a nested 3D layer with the Continuously Rasterize switch turned on, if masks are applied in both the master and child comps, the masks will not render properly. I confirmed that this bug has been fixed in AE7, and the customer’s project works as expected.

    To get round the problem the customer doesn’t need to use nested layers. What he should be using is a track matte layer with the animated masks. Specifically, here’s how to do it:… ”

    They then detail how to solve my problem.

    They were very nice and if you can afford it, the package may turn out to be a very useful Plan D when you’re tearing out your hair. Just in case you’re interested.

    A

    Antony Buonomo replied 20 years, 5 months ago 1 Member · 0 Replies
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