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Activity Forums Maxon Cinema 4D Advice on predictable Particle behavior example?

  • Advice on predictable Particle behavior example?

    Posted by Brian Murphy on November 18, 2009 at 1:47 am

    Hi guys,

    I am doing a medical animation where spheres are emitted from the holes on the end of a neuron’s head. The spheres then bounce off of the opposing neuron and get sucked into holes on the outer edge of the original synapse that emitted the spheres. I am using TP presets from the browser — Emitter and collision, and have place TP Suctions into the holes that suck up the spheres after they bounce but there are some stray spheres that come back up and hang around the holes that emitted them and in some cases find their way back into the emitting holes. I’ve tried adjusting the TPsuction angle with a strength of 100% but I cannot get what I want – never have had predictable luck with particles like this….

    Any one have a better way?

    Basically…

    1) Spheres get emitted
    2) Spheres bounce off of opposing Nueron head (this is working fine so far)
    3) Spheres need to be directed to specific holes on the emitting nueron head (Sucked into them)

    Thanks for any help!
    Brian

    Brian Murphy replied 16 years, 6 months ago 1 Member · 0 Replies
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