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Advice for Large AE project with hand made assets.
Hey guys,
The Project is an animated music video using mainly hand painted assets, i’ve setup a camera rig using Andrew Devis 3 part tutorial “animating a camera” which will follow the animating assets in 3d (2.5d) space. the video will last approximately three minutes but i intend to export small segments and assemble in a 720p FCP sequence.I was just wondering considering i’ll be animating the camera to move thorough the music video (it follows a river) how should i set up my composition?
secondly, once painted what is the best way of getting my assets into AE, was thinking scanning then then making an alpha in photoshop OR vectorizing them in Illustrator. The main thing I’m worried about is having loads of these assets slowing down render times and just slowing things down gererally. Some of the assets will be close to the camera so maybe vectors will be better
thanks in advance
Luke