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  • Adobe CS6 Camera Mapping Projection is Soft

    Posted by Jon Shank on April 3, 2017 at 10:51 pm

    Hello, I am using CS6 to do this tutorial https://www.youtube.com/watch?v=8J1iwmjnpWo

    The projection ends up being soft and there is also a black jagged line in between the wall and sidewalk solids even when I overlap them.

    My comp is 1920×1080, resolution is set to full in ALL comps, and Shadow Map Resolution is at the Maximum 4000.

    Any ideas on what this could be?

    EDIT:

    I was able to get rid of the seam (the black jagged line) by turning off cast shadows on my two solid layers. However, there is still a noticeable loss in quality between the projection and the original image, even at 4000.

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    Walter Soyka replied 9 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Walter Soyka

    April 4, 2017 at 4:38 pm

    You should get sharper projections at the cost of slower renders by using CS6’s Ray Tracing Renderer instead of the default Classic 3D renderer.

    Personally, I like the Rowbyte Camera Mapper plugin:
    https://aescripts.com/buena-depth-cue/

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

  • Jon Shank

    April 4, 2017 at 6:38 pm

    What settings do you prefer for Ray Tracing for good quality?

  • Walter Soyka

    April 4, 2017 at 7:29 pm

    I’m not using the ray-tracer much these days. It was usually a balancing act between acceptable render time and acceptable quality. I use NVIDIA cards so I could turn it up pretty high without outrageously slow renders.

    Walter Soyka
    Designer & Mad Scientist at Keen Live [link]
    Motion Graphics, Widescreen Events, Presentation Design, and Consulting
    @keenlive   |   RenderBreak [blog]   |   Profile [LinkedIn]

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