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Activity Forums Maxon Cinema 4D Adding Texture to Hair in Physical Render

  • Adding Texture to Hair in Physical Render

    Posted by Stephen Turcotte on July 10, 2015 at 7:38 pm

    Is it possible to add a noise texture to hair when rendering with the Physical Render? I’m able to get good results with texture mapping in a standard render, but when attempting a physical render the texture doesn’t read as it should.

    Stephen Turcotte replied 11 years, 1 month ago 3 Members · 4 Replies
  • 4 Replies
  • Stephen Turcotte

    July 10, 2015 at 7:45 pm

    This is the result of only changing the renderer.

    Standard Render:

    Physical Render:

  • Adam Trachtenberg

    July 11, 2015 at 12:05 am

    Not sure if it’s a bug or a limitation, but it doesn’t seem to work.

  • Brian Jones

    July 11, 2015 at 12:38 am

    the help says a limitation of Physical is that hair renders much slower, no multipass with hair – my test showed it does work (but much crisper noise not the same blur of Standard) but only in a picture viewer render not in the editor

  • Stephen Turcotte

    July 11, 2015 at 1:23 am

    I found that if you just instance geometry under the Generate tab, that will be the best solution. That way you can bypass the hair tag and create a regular material.

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