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Activity › Forums › Maxon Cinema 4D › Adding Model to Ni Mate points.

  • Adding Model to Ni Mate points.

    Posted by Alistair Moncur on December 22, 2013 at 8:45 pm

    Hello,

    Happy upcoming Christmas one and all.

    A wonderful present for me this year would be some of your great help on a little problem i’ve come across. I have recently started to use Ni Mate to track the movement of a dancer. Which so far has worked quite well, aside from some glitches its all looking good. Using Joint Targeter I have then added bones/joints to make the movement more clear and visible. From here I now want to add a character/model on top of the bones. I have done this before to a still character which worked fine. But now i’m applying this on top of already keyframed points it seems something is going horribly wrong. I am binding as you should do between model and points but the model then doesn’t seem to stick to the points as it really should.
    Below are some videos and photos of the problem i am experiencing. I have also attached the project file so if you want to take a look to make it more clear that would be great.

    https://we.tl/NnqIsp7q5U ( Video test example )

    https://img842.imageshack.us/img842/9196/2oho.png (project example – without it binded but I have done for the video )

    Project file ( https://we.tl/xTXbBqWcZs )

    I really really hope someone can help. You would be a huge savior as I can then start work on an upcoming project.

    Thanks,
    A

    Copypasta from: https://forum.cgpersia.com/f21/adding-model-ni-mate-points-86042/#ixzz2oEcUKBw1

    Alistair Moncur replied 12 years, 9 months ago 1 Member · 0 Replies
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